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Monday, May 19, 2008

Karmaftershock

Karma has come and gone, and damn, if it wasn't one of the most emotionally intense things i've ever done. For those of you who don't know, Karma is the name of the Westfinder LARPing season finale. if you've ever seen the movie Battle Royale, this game was basically that. for all the masses who haven't (it's amazing), the basic premise of the game is this: 25 or so high-school students who are members of various gangs/factions are dumped in a park in the middle of nowhere in a dystopian 2120, injected with nanorobots, and told to kill each other. if they don't all kill each other off within the next ninety minutes, so that there is only one survivor, then the nanobots will explode, and they will all die. don't ask why i'm using the third person to talk about the game; if you weren't there, i don't think you'd understand. i'll provide a basic summary of what happened, just because it was that amazing.
DISCLAIMER: NONE OF THIS IS REAL. IT WILL BE DISTURBING. IT DIDN'T HAPPEN. REPEAT: IT DIDN'T ACTUALLY HAPPEN
my character was a runner for a mafia family, someone who had been following the head of the school's sub-group of the family for the past eight years, and so had not very much free will. when the experiment was announced to our characters, i immediately, following orders, set off to find weapons. after a while, it turned out that the government had snuck in two "ringers": one, a psychopath who loved to kill, by the name of Archer, and the other, the person who had survived from the last competition, named Russel. Russel managed to get most people in on trying to somehow disarm the nanobots and all survive, so it seemed to be going well, until i tried to go back to talk to my boss to get orders. he had no idea what to do, and this lead to a crisis of faith in my character, because the person who had been giving my existence purpose for the past eight years is clueless. i walked around and tried to help people, but wasn't doing much. then another character finally snapped, grabbed a gun and started threatening to kill somebody. my character ran to a rifle that he had cached earlier, grabbed it and yelled for the guy to put down his gun. my character had his gun aimed at the guy's chest, and could get a shot off faster, and when he didn't put down the gun, my character shot him. i didn't kill him with the first shot, so i emptied the rest of the five-round clip into him, but not before he managed to mostly blow my leg off. so there my character was, sitting there and bleeding to death, screaming for help, and i would have lived if someone had come to bandage my leg. i died, but was resurrected by Dr. Stein, the guy running this whole thing. he offered me the choice to either have the nanobots removed from my system and join his private army, or go and continue with the game. since i had lost most of my faith in both my leader and the rest of humanity, i joined the army. Stein told me to go back to the playing field and to kill the first people i saw. i walked down a path, armed with a knife and a gun, and saw three people. i shot them all down, shooting two twice and one once. it turned out that two of them had already taken Stein's offer and joined his army, but he resurrected them, so it was okay. at this point Russel found Stein, got my gun, and tried to hold up Stein for the antidote to the nanobots. he failed, and at the end, Stein was killed by the hippy of the group, who finally went crazy

so yeah. intense.

1 comment:

Anonymous said...

Why does one play a game like this, or if playing, why does one accept the premise that one must kill? In the universe, is it not a more powerful message for everyone to have the strength to not kill another human being, even if all die, than to have everyone killing each other, and only one survives? What kind of "survival" is that?